Synchronous cooperative Parrondos games
Abstract
Inspired by asynchronous cooperative Parrondos games we introduce two new types of games in which all players simultaneously play game A or game B or a combination of these two games. These two types of games differ in the way a combination of games A and B is played. In the first type of synchronous games, all players simultaneously play the same game (either A or B), while in the second type players simultaneously play the game of their choice, i.e. A or B. We show that for these games, as in the case of asynchronous games, occurrence of the paradox depends on the number of players. An analytical result and an algorithm are derived for the probability distribution of these games.
Keywords:
Parrondos games / Brownian motors / flashing ratchets / game theory / spin modelsSource:
Fluctuation and Noise Letters, 2003, 3, 4, L399-L406Collections
Institution/Community
VinčaTY - JOUR AU - Mihailovic, Z AU - Rajkovic, M PY - 2003 UR - https://vinar.vin.bg.ac.rs/handle/123456789/2755 AB - Inspired by asynchronous cooperative Parrondos games we introduce two new types of games in which all players simultaneously play game A or game B or a combination of these two games. These two types of games differ in the way a combination of games A and B is played. In the first type of synchronous games, all players simultaneously play the same game (either A or B), while in the second type players simultaneously play the game of their choice, i.e. A or B. We show that for these games, as in the case of asynchronous games, occurrence of the paradox depends on the number of players. An analytical result and an algorithm are derived for the probability distribution of these games. T2 - Fluctuation and Noise Letters T1 - Synchronous cooperative Parrondos games VL - 3 IS - 4 SP - L399 EP - L406 DO - 10.1142/S021947750300149X ER -
@article{ author = "Mihailovic, Z and Rajkovic, M", year = "2003", abstract = "Inspired by asynchronous cooperative Parrondos games we introduce two new types of games in which all players simultaneously play game A or game B or a combination of these two games. These two types of games differ in the way a combination of games A and B is played. In the first type of synchronous games, all players simultaneously play the same game (either A or B), while in the second type players simultaneously play the game of their choice, i.e. A or B. We show that for these games, as in the case of asynchronous games, occurrence of the paradox depends on the number of players. An analytical result and an algorithm are derived for the probability distribution of these games.", journal = "Fluctuation and Noise Letters", title = "Synchronous cooperative Parrondos games", volume = "3", number = "4", pages = "L399-L406", doi = "10.1142/S021947750300149X" }
Mihailovic, Z.,& Rajkovic, M.. (2003). Synchronous cooperative Parrondos games. in Fluctuation and Noise Letters, 3(4), L399-L406. https://doi.org/10.1142/S021947750300149X
Mihailovic Z, Rajkovic M. Synchronous cooperative Parrondos games. in Fluctuation and Noise Letters. 2003;3(4):L399-L406. doi:10.1142/S021947750300149X .
Mihailovic, Z, Rajkovic, M, "Synchronous cooperative Parrondos games" in Fluctuation and Noise Letters, 3, no. 4 (2003):L399-L406, https://doi.org/10.1142/S021947750300149X . .