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dc.creatorMihailovic, Z
dc.creatorRajkovic, M
dc.date.accessioned2018-03-01T19:26:48Z
dc.date.available2018-03-01T19:26:48Z
dc.date.issued2003
dc.identifier.issn0219-4775
dc.identifier.urihttps://vinar.vin.bg.ac.rs/handle/123456789/2755
dc.description.abstractInspired by asynchronous cooperative Parrondos games we introduce two new types of games in which all players simultaneously play game A or game B or a combination of these two games. These two types of games differ in the way a combination of games A and B is played. In the first type of synchronous games, all players simultaneously play the same game (either A or B), while in the second type players simultaneously play the game of their choice, i.e. A or B. We show that for these games, as in the case of asynchronous games, occurrence of the paradox depends on the number of players. An analytical result and an algorithm are derived for the probability distribution of these games.en
dc.rightsrestrictedAccessen
dc.sourceFluctuation and Noise Lettersen
dc.subjectParrondos gamesen
dc.subjectBrownian motorsen
dc.subjectflashing ratchetsen
dc.subjectgame theoryen
dc.subjectspin modelsen
dc.titleSynchronous cooperative Parrondos gamesen
dc.typearticleen
dcterms.abstractМихаиловиц, З; Рајковиц, М;
dc.citation.volume3
dc.citation.issue4
dc.citation.spageL399
dc.citation.epageL406
dc.identifier.wos000220235900006
dc.identifier.doi10.1142/S021947750300149X


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